Dungeon Master. World architect. Community builder. Three campaigns. Three worlds. One continuous story that never stops growing.
Three worlds. Three stories. Each one a living, breathing commitment honored session after session.
An ever-fidgety table of identities roaming the vast Region of LIVA, chasing every mystery, landmark, and bad idea Azerep has laid in their path. Restless, curious, and still charging forward 109 sessions in.
A Strixhaven college storyline woven across years — the longest-running active campaign in the Azerep universe. 178 sessions of magic, memory, and consequence.
A biweekly expedition into the Region of LIVA within the world of Eriya. New threats surface. Old powers stir. The land does not forget.
Noir. Memory-theft. A city of secrets where the past could be bought and sold. 80+ sessions of atmospheric urban dread.
The origin. Urban property management, political intrigue, and the lives of people trying to survive in a world that didn't care about them.
Focused, contained stories with clear endings. Rumors — blood magic and ancient obelisks. Monday Tales — standalone arcs for Mondays.
Three original settings, each with its own lore, geography, and player history. You're not reading about a world — you're entering one.
The primary original world. Dark cyan expanses. The Region of LIVA. Ancient powers beneath modern politics. Home to Gnome Direction, Emergence, and years of lore that have never stopped growing.
Explore Eriya ↗A Magic: The Gathering setting reimagined for the table. Home to Parallels — 178+ sessions of college-arc drama, magic, and consequence.
See Campaign ↗The newest frontier. Cosmic in scope. Still taking shape — but already a world with its own gravity and its own rules.
Coming SoonThe live table. Ongoing campaigns, weekly rhythm, and the clearest place to catch the story in motion.
Session records, recap access, and a cleaner way back into the story whenever you need the thread.
Open seats, public tables, and hosted play built for players looking to step directly into the campaign cadence.
The DM behind the screen. Six years in. Still building.
Six years of running games — weekly, biweekly, convention tables, premium online events, open seats. The kind of consistency that turns sessions into seasons and players into family.
Three active campaigns running simultaneously. Each one with its own world, its own party, its own voice. Not a one-shot DM. Not a streamer who occasionally rolls dice. A working Dungeon Master whose craft is in continuous, committed practice.
World-first. Story-first. Player-first. In that order, always.
Three worlds built from scratch. Eriya — the primary homebrew — has its own geography, political systems, faction dynamics, and years of player-driven history layered into the lore.
Maps made with Inkarnate. Dungeons drafted in DungeonDraft and Dungeon Alchemist. Characters rendered, sessions recorded. Every world asset is purpose-built for play, not just presentation.
The Region of LIVA. The Strixhaven college arc. Badafields taking shape. Each world is alive — still being written by the people at the table.
WCAG — West Coast Adventures Guild — is a premier West Coast convention team, and Azerep is part of that work as a member. Together the crew presents never-before-seen adventures in the Legends of Greyhawk series alongside original AL series play built by the team.
That community work now stretches from convention floors to DoG premium online play, giving players polished, hosted experiences whether they are sitting at the table in person or joining from home.
The community is the campaign. The stream is just where it becomes visible. If you want WCAG to host an event, reach out.
Characters who fell at the table. Honored here, not forgotten. The campaign continues — they made it possible.
From convention halls to premium online play, the table goes wherever the community wants a hosted adventure.
WonderCon Anaheim 2026 puts WCAG on another major convention floor with hosted adventures, welcoming tables, and polished event support built for players ready to jump in fast.
A convention table at sea. WCAG brings its hosted-play energy aboard Comic-Con the Cruise Vol:2 with premium adventures, strong table management, and a one-of-a-kind event setting.
DoG is WCAG's first online premium play event series, built for the comfort of home while still delivering exclusive written adventures and a convention-quality table.
The first DoG run established WCAG's premium online play format in 2026: stay home, bring your setup, and sit down for exclusive adventures written to feel special from session one.
San Diego Comic Con International 2025 kept WCAG in front of a massive live audience with structured adventures, approachable tables, and a convention presence built to welcome brand-new players.
WonderCon Anaheim 2025 helped establish WCAG's convention rhythm with approachable hosted tables, smooth event flow, and adventures built to welcome both curious walk-ups and committed players.
Comic-Con the Cruise Vol:1 brought WCAG's hosted-play approach into a destination setting, pairing premium table support with adventures designed to feel exclusive, social, and memorable.
San Diego Comic Con International 2024 marked WCAG's strong convention presence with organized tables, welcoming hosts, and event play built to leave a lasting first impression on new players.
Do You See It?
The world is there. The lore exists. The characters have names and histories and the weight of every decision the party ever made. The table is real. The story is real. The only question — has always been — whether you can see it too.
Book a Seat ↗